[tech] [wheel] Forge+Sponge Minecraft Server

Callan Gray 21341958 at student.uwa.edu.au
Sat Sep 14 16:28:28 AWST 2019


Overspecced is what I like to hear :D

With that in mind there's a few extra things I might try to sort out 
before I put out a new client pack.
> My must-haves tend to include: AE2, architecturecraft, ender-io, extreme
> reactors, hwyla, jei, rftools, the CoFH family, and either voxelmap or
> journeymap.  I usually also include audiovisual bling in the form of
> optifine, better foliage, dynamic surroundings, and sound-filters.

All good with AE2, HWYLA, NEI. I've recently hacked in 
architecturecraft, better foliage and journeymap without
issue. Currently testing some of potentially client only and server only 
mods.

I should mention I've currently built this pack mainly for OpenComputers 
and the tech/power mods of IC2,
GregtechCE and NuclearCraft. CoFH and Thermal Expansion I know is an 
alternative power system to this however
I've left it out since it is an easier ecosystem whereas IC2 and 
Gregtech are more engineering oriented. Still not perfectly
though since there is only a concept of low voltage and high voltage and 
no AC/DC :(

Ender IO needs some compatibility tweaking to work nicely with the other 
mods atm, it appears the issues are related to duplicate recipes.

Some other considerations to make are:
* factions?
* player progression ideas?
* support chat with multiple discord servers?
* admins?
* spawn building?
* additional vanilla server?
* extra worldgen mods?

If you'd like to check it out I have a stable version up here:
https://www.technicpack.net/modpack/cssc-pack.1425650 (I haven't updated 
the description in a while)

Cal.

On 13/09/2019 9:31 pm, Michael Deegan wrote:
> Hello,
>
> On Fri, Sep 13, 2019 at 07:50:29PM +0800, Callan Gray <21341958 at student.uwa.edu.au> wrote:
>> I've got a copy of the files on my UCC account already and mostly just
>> doing more config and permission related changes and checking certain parts
>> into github for backup before getting into world building.
>>
>> I'm happy to help make any VM setup decisions and get it launching, but I
>> have no admin priveleges for proxmox what so ever :p Not in a huge rush to
>> put everything together though as its probably best things are configured
>> and run smooth before it becomes public.
> Before you get too far with setting up a fresh dedicated VM...
>
> I used to run a modded 1.11.2 server on hardware Frames set up, running
> MineOS. I hand-roll a pack, which I manage using the SKcraft launcher (and
> related tools) plus small collection of shell/perl scripts.
>
>     http://minecraft2017.ucc.asn.au/
>
> Oh, it's all still there!
>
> *blows dust away, turns UCCcraft#2 server back on*
>
> And still works! Colour me surprised.
>
> Anyway, the machine is overspecced for what's on it, and can comfortably
> accomodate another heavyweight modded minecraft server.
>
> Just an option. :P
>
>> I might be able to come to the monday project night for a bit too if
>> someone is there who can help get things setup.
>>
>> (Also, if anyone has any strong opinions about what they want to see in a
>> server I'm more than happy to hear them)
> My must-haves tend to include: AE2, architecturecraft, ender-io, extreme
> reactors, hwyla, jei, rftools, the CoFH family, and either voxelmap or
> journeymap.  I usually also include audiovisual bling in the form of
> optifine, better foliage, dynamic surroundings, and sound-filters.
>
>> On Fri, 13 Sep. 2019, 7:06 pm Nick Bannon, <nick at ucc.gu.uwa.edu.au> wrote:
>>
>>> On Wed, Sep 11, 2019 at 12:51:24PM +0800, Callan Gray wrote:
>>>> Hey,
>>>>
>>>> I'm looking to run a modded minecraft server that has connectivity to
>>> club
>>>> discord servers.
>>>>
>>>> I have server files that have been tested remotely with a technic install
>>>> and both windows and linux launch scripts, I should note that it requires
>>>> over 8GB memory to run.
>>>>
>>>> Let me if someone can help get a VM instance up and running. Will pay
>>>> anyone willing to handle the VM+OS side of things.
>>>>
>>>> Callan.
>>> Hey there! I was hoping one of the newer members would have responded
>>> by now... but one reason it's been quiet could be that you're a new name
>>> to most, although you've popped into UCC chat before?
>>>
>>> As a CSSC/UCC collaboration thing, you might find an existing UCC member
>>> or three that wants to set up and maintain this machine. Someone needs to
>>> be able to actually log into it and into the VM host cluster, after all.
>>> ...or Ashley - want to rejoin? It's been a while!
>>>
>>> Personally, I'd start by coming to a UCC event, and if it's the place
>>> for you, sign up:
>>> https://www.ucc.asn.au/member/2019/
>>>
>>> At that point - it's mostly DIY. We have "learn2" training sessions now
>>> and then, but they're both demand and supply driven.
> -MD
>


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